Designed to Float your Boat


Student engagement and excellence through student choice, buy-in and challenge can be accomplished with well-designed STEAM Projects. This project in boat design included: Analytical Geometry, 3-D Printing, Set Theory, Programming Basics, Iterative Design, Physics of Fluid Dynamics and Buoyancy, Workflow, Project Management, Design Feedback, Marketing (Images, Copy, and Selling Ideas) and Public Speaking.

Global Insights: The Language & Design of Learning (Pages 9-12)

Student boat (before 3-D printing) Student Katamaran Boat

Student boat (with code) Student Katamaran Boat

Student boat (with code) Blank Burndown Chart

Student Retrospective Guide Student Retrospective Guide

Paul Magnuson
Paul Magnuson
Educational Thought Leader

We can do school better by supporting authentic learning.

Bill Tihen
Bill Tihen
Educator and Technologist

Developer, Educator and very curious.